Ericsson, Intel and Microsoft demonstrated end-to-end 5G standalone network slicing capabilities on a Windows laptop.
The interoperability development testing (IoDT) carried out recently at the Ericsson Lab in Sweden showed the use of multiple network slices on cellular-connected laptop devices for consumer and enterprise use cases such as mobile gaming and collaboration applications.
The network slicing trial utilized User Equipment Route Selection Policy (URSP), the capability that enables devices to automatically select between different slices according to which application they are using. It also used Ericsson’s Dynamic Network Slicing Selection, Ericsson’s dual-mode 5G Core, and Ericsson’s RAN Slicing capabilities to secure end-user service differentiation.
The companies see opportunities for commercial 5G network slicing with specific Service Level Agreement per slice for Windows applications and use cases, such as real-time enterprise applications like Microsoft Teams and Office365, game/media streaming, and emerging AI and augmented reality/extended reality (AR/XR) applications.
Sibel Tombaz, Head of Product Line 5G RAN at Ericsson, says: “Expanding the range of devices for network slicing to include laptops will allow new business segments to create a variety of use cases for consumer and enterprises. We have shown, together with Intel and Microsoft, how ecosystem collaboration can open new possibilities. We will continue to strengthen Ericsson’s network slicing capabilities and work with industry partners to enable more applications on several devices, spreading the benefits of 5G in the consumer and enterprise segments.”